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Mote Bingo

In the MoteCon 2022 session titled "Mote Bingo", Stephanie Howell captivated educators with innovative ways to enhance student learning using Mote, a voice recording tool for education. By creatively integrating Mote into a Bingo game, educators can engage students in a fun and interactive way that promotes voice-based learning.

Key Takeaways from Mote Bingo Session

• Gamification can significantly boost student engagement and teacher satisfaction.

• Mote can be used as a digital tool to hear student voices and foster interaction.

• Bingo can be adapted for various educational purposes, including reflection and reading comprehension.

• Mote recordings can replace traditional Bingo chips, allowing students to record and insert their voice responses directly onto the board.

Integrating Mote into Classroom Activities

Gamification: Transforming Learning with Mote

Stephanie Howell introduced gamification as a key method to revitalize classroom activities. By integrating fun and competition into lessons, teachers can overcome classroom monotony and engage students more effectively. Mote Bingo exemplifies this approach, allowing students to interact with educational content in a playful manner.

Using Mote for Student Voice and Reflection

One of the initial implementations of Mote Bingo focused on student reflection. Educators can create a Bingo board with reflective prompts such as: "What will you do differently next time?" or "Summarize your learning." Students choose any five prompts in a row and use Mote to record their responses, thus embedding their voice recordings as their Bingo chips.

Expanding Mote Bingo for Reading and Comprehension

Howell expanded the concept to reading comprehension exercises. For instance, students can describe a character or a dangerous situation from a book. Mote enables them to articulate these responses, promoting deeper comprehension and analysis. This method encourages students to engage with texts dynamically and thoughtfully.

Leveraging Mote for Sentence Starters and Preferences

Another variation of Mote Bingo involves sentence starters, such as "I prefer TV shows over movies because..." Students record their preferences using Mote, which adds a personal touch to the learning process. Such activities not only enhance speaking skills but also allow teachers to gain insights into students' interests and thought processes.

Practical Tips for Implementing Mote Bingo

1. Begin with a simple Bingo board tailored to your lesson objectives.

2. Use Mote to create engaging prompts that require voice responses.

3. Encourage students to use their creativity and expressiveness in their recordings.

4. Regularly update and diversify prompts to maintain student interest.

5. Provide clear instructions on using Mote to ensure a smooth user experience.

About the Speaker

Stephanie Howell is an educator with a passion for integrating technology and gamification into teaching. Her innovative approach at MoteCon 2022 inspired educators to explore new ways to engage students and enhance learning outcomes.

Why

Explore ideas to gamify your classroom!

How

Join Stephanie Howell in this incredible session - taking a look at how, with Mote and Slides, it's possible to play BINGO, Connect 4 and more to engage students even deeper in their learning.

What

Session resources

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